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Terror Awaits You in “THE ATTIC” the New CD from Haunt Rocker Jerry Vayne

'The Attic' from Jerry Vayne

'The Attic' from Jerry Vayne

Deadites who listen to Rotting Flesh Radio know and love the Haunt Rocker Jerry Vayne. Storming into the Haunt Industry in 2008 with our very own Dark Pandemoium CD, Jerry has carved his way into the black hearts of haunters everywhere like the knife through a Jack-O-Lantern.

His newest release THE ATTIC is All-New for 2011. This haunt season, attractions, events, and halloween enthusiasts can get their haunt on with his newest Haunt-Strumental!

“Mount the stairs… hold your light steady… something waits for you in the dark corners of.. “The Attic”… The new haunt-strumetal soundscape from “The Haunt Rocker”, Jerry Vayne. “The Attic”… NOW AVAILABLE for $8.99 at http://www.JerryVayne.com Horror waits… above….”

This new CD will send chills down your spine. From driving hard riffs to melodic terror, there is something for every room in your event, to queue line entertainment. This haunt-strumental CD tells a story through the fingertips of Jerry to his guitar.

We have been listening to THE ATTIC since its early stages of recording to the final drop this week and have been impressed. It is the best release to date from Jerry Vayne and it will be proven to others in haunted attractions, in your bedroom, or just rocking out in your car.

Rotting Flesh Radio will have a full review on an upcoming show. So be prepared for Gruesome Joe’s full review.

Until then:
“THE ATTIC is a melodic masterpiece from the Haunt Rocker Jerry Vayne that captures the terror, melody and senses of the unsuspecting Haunt Customer.” – Jonathan Johnson (Owner/Host of Rotting Flesh Radio)

To get your copy of THE ATTIC visit: www.JerryVayne.com

ABOUT THE HAUNT ROCKER:
In 2008, a new musical specter “materialized” into the Haunted Attraction Industry, gouging his way into the Haunted Attractions of the nation.

His focus? To change the traditional haunt music of the industry on its’ ear by creating his own brand of Haunt-Strumetal™ soundscapes.

Starting with Rotting Flesh Radio’s “RFR Presents: Dark Pandemonium ” A Descent into the Labyrinth of the Mind”, the 18-track Dark Carnival/Vampire concept CD “Damnations Embrace”, the re-envisioning of the Midnight Syndicate’s classic “Shadows” for the sound track CD “The Dead Matter: Original Soundtrack” (Winner of the 2011 Golden Cob for “Best B-Movie Soundtrack”) , as well as custom tracks for the Toxicity Haunted Attraction and Wells Township Haunted House , the abomination “Soul Collector” and the dark, demented corners of the newest soundscape “The Attic”, the Haunt Rocker has slowly infested his aural apparitions into the haunts around the globe.

House of Shock Delivers All-New Website and a HALLOWEEN Festival!

The House of Shock

The House of Shock

As we have said time and time again on Rotting Flesh Radio, a haunted attraction must stay current, and up to date on its website. This is to both, keep the current times and dates, information and more for the 2011 season as well as give your potential customers that ‘First Glance’ at what to expect out of your haunt.

This is an important piece to any Haunted House because this could make or break potential customers. This is what gives them the hint at scares lurking at the haunt and more.

Well all-new for 2011, Chad Savage of Sinister Visions has completed and helped the HOUSE OF SHOCK unleash their new site!

The new site captures the true terror that awaits customers at this intense Haunted Attraction. The graphics are very interactive, fluttering across your monitor sending chills down your spine while giving you chills of pure delight in what you experience at the House of Shock.

HouseOfShock.com

HouseOfShock.com

The House of Shock has been featured on television, including the Travel Channel and is one of the most intense, terrifying, sadistic, demonic haunted attractions that will leave you in sweat waking from your bed at home!

Within the new website you can see photos from the event, including the dark haunting images that are burned into your brain after peeing your pants at the event.

Chad Savage has done a fantastic job on the new site and it remains easy to navigate for users, has full photo galleries and is interactive for your haunter delight. You can buy from the store and see some twisted videos.

The House of Shock is kicking off on September 30, 2011 and will run on weekends until the close of the Haunt Season. Tickets go on sale at 7:00 pm at the box office (in front of the haunted house) on OPEN NIGHTS ONLY.

The haunted house opens at 8:00 pm. The Box Office closes at 11:00 pm on Fridays & Saturdays, 10:00 pm every other night.

The House of Shock (photo: HA Mag)

The House of Shock (photo: HA Mag)

The haunted house closes after all ticket holders have been through the house – this can range between 11:00 pm and Midnight.

to find out more about the House of Shock and the event that will scare the tears out of you, you can visit: www.HouseofShock.com

MORE ON HOUSE OF SHOCK:
The House of Shock is a legendary Haunted Attraction known throughout the world for almost 20 years.

Now, The House of Shock is much more than just a haunted house… It is a HALLOWEEN FESTIVAL! More Food… More Outside Entertainment and of course MORE FIREWORKS!

We have remodeled our entire event and now have plenty of areas to just hang out and watch the freaks! Come on down and get a dose of Liquid Courage from our full service bar or something to eat from the ORIGINAL Hell’s Kitchen! Watch national bands on the House of Shock Music Stage and our NEW Multi-Media Stage Show complete with live actors, stunts and pyrotechnics!

THE BEST PART ABOUT THE HOUSE OF SHOCK OUTDOOR HALLOWEEN FESTIVAL IS THAT IT IS ABSOLUTELY FREE!*

So if The House of Shock was too intense for you before… Now you can come out to enjoy the festival and watch all of your friends, family and total strangers get the $#!T scared out of them! There is no better entertainment than that!

*May be a cover charge on some nights for certain special events or live entertainment.

Rotting Flesh Radio SHOW #245: Derek Mears (Jason Vorhees) Stops in and talks Halloween, Haunt News, Pumpkin Cult, Haunt Tours and more…

SHOW NOTES FOR THE WEEK OF SEPTEMBER 9, 2011 SHOW #245

LISTEN NOW
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RIGHT CLICK THIS LINK, SAVE LINK/TARGET AS
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THIS WEEK’S SHOW NOTES:
Run for your lives Deadites because we have Comedy, Horror and Hockey Masks as we welcome DEREK MEARS to the show this week! Derek, who played Jason Vorhees in the Friday Redux, was in Predators and is part of Comedy Imrov is stopping in to RFR this week and we talk about his favorite films, Halloween, his favorite Trick or Treat Candy, Items to sign at events and more from this Crazy Crazy Man!

We have RFR Casket Crew’s Storm here with another rant In A Haunt Minute and Pierce is here with another installment of Fresh Meat.

There is a body bag full of Haunt Industry News including Transworld’s Legendary Haunt Tour, The Face of the Great Pumpkin Contest, the Sounds of Gore, Gore Galore, Immortal Masks, Graphic Design for your Haunt or Party, Halloween Wars, The Food Network, The Napa Valley wine Train, DJ Tommy Fullove, Ashland Oregon’s Downtown Halloween Bash, Oct dot Org’s New Website, Monster Matt’s Really Bad Monster Jokes Book, The Beetlejuice Sequel, Horror Realm Con, Comic Book Divas, Toxic Toons Trick or Treat Bags, and more from the Haunt and horror Industry this week.

We have RFR Casket Crew Denise stepping in from the blog to the small screen looking at The Scream of the Banshee, and we Observe the Tragic Events on this Anniversary Weekend.

There are ALL-NEW Rules to Win the Screamline Studios Graverobbing Giveaway and Twisted Tunes from the Grave.

So all you Fright Freaks, Haunters and Halloween Junkies, you can…
Sit Back, Relax and Rot Away to Rotting Flesh Radio!

THIS WEEK’S SHOW: LISTEN NOW BELOW OR
Right Click, Save Link/Target As To This Link: http://rfrpodcast.com/RFR_9_9_2011.mp3
(saves it as an mp3 to your computer)


PAST SHOWS:
RFR Rewind: Podcast Archives

Halloween Sounds Galore for Your Haunted House, Party and More…

Halloween Music Galore

Halloween Music Galore

Every haunt season you have to think about adding the element of sound to your event. This goes beyond just music, and ambiance. It also involves FX, those little drips of water, the strange noises in the corner and more.

A variety of FX CDs and Digital Downloads exist in the Halloween Industry and one of the best series out there are from a good friend of ours at Rotting Flesh Radio, Kevin Alvy of Gore Galore and his Sounds of Gore CD Volumes.

Sounds of Gore

Sounds of Gore

We have a variety of these in stock in the RFR Morgue Studios and many haunted attractions use them every season.

Well, Kevin wants to let haunters know about this continuing series of CDs.

“We have 16 volumes of Various Sound effect Soundscapes. From Meatlocker to Demonic whispers to Silent Hill inspired tracks “Dark Apocalypse”, and tons of different themes in between. And even more Rustyknife and Hedstorm productions CDs.”

As Kevin has stated, these are great additions to your event. It will add that FX Ambiance and more to scare those patrons.

You can get all the Volumes, Hedstorm and more at: www.HalloweenMusicGalore.com or for basic Digital Downloads you can find all of the Sounds of Gore Volumes and the Rotting Flesh Radio Dark Pandemonium CD at: www.HauntAudio.com

A Rockin’ Way to Prep Your Limbs for the Haunting Season

by: RFR Casket Crew Hatter 99

Thriller ' A Horror Pop Classic'

Thriller ' A Horror Pop Classic'

In a few short weeks we as scareactors get to shine up our trusty black hauntin’-shoes, de-coagulate our fake blood, and scrape the crusty crud off of our makeup tubes. Mentally, we’re ready. Physically, perhaps not so much. So this week I’d like to share a fun way to get into nimble shape for the haunting season while perhaps fulfilling a lifelong dream that you might have.

Hat ON.

As a child of the 80s, I grew up identifying Michael Jackson’s Thriller as my all-time favorite music video, and it remains so to this day. Killer makeup + Vincent Price + Zombies dancing in the street. It’s a perfect mashup. I always loved that zombie dance sequence, and through the years I would sit on the couch and dream of doing those moves. A few years ago, as I was watching the video, I finally discovered that I actually had legs. I wiggled my right foot. And then I wiggled my left foot. And then–wait for it–YES! I wiggled them both. I stood up, rewound the video to the beginning, and tried to dance along with the video. My confidence quickly fizzled, though, when I discovered that it’s a friggin’ hard dance to do without any instruction. Distraught but still keen to learn, I Googled “How to do the Thriller dance.” After sifting through a few useless sites and smart aleck comments of “Watch the music video,” I found one site that looked promising, THRILL THE WORLD, an entire website devoted to teaching people how to do the dance, and it’s a FANTASTIC resource. The goal of the site is to gather as many people as possible to perform the iconic dance at the same time in their respective areas of the world, and within the site are a plethora of resources for teaching and learning the dance, including dance scripts and instructional videos. If you click “Learn the Dance,” you’ll be taken to a page where you can order the DVD or view all of the videos on YouTube. The instructor breaks the dance down into manageable little chunks, creatively naming each move (e.g. shuffle, hop, stare, roar), and instructing the dancer to say (out loud) those moves when learning the steps. It works like a charm, and in a few short days you’ll be able to mentally chant those moves as you are performing the dance alongside MJ in the video.

Learn How to Monster Dance

Learn How to Monster Dance

So, if you’re looking for a fun way to loosen up for the haunting season and don’t really want to hit up the boring old gym, you can cue up the videos and rot away in your living room. Pull the shades for some spooky darkness. Put on a costume and some makeup if you’re so inclined. And remember: You don’t have to normally be a dancer to have fun with this; after all, you’re playing a zombie, so you can stumble around and screw up your moves all you want, and nobody will be any the wiser. I have zero experience in dancing, but the way the lessons are structured with the emphasis in naming each movement rather than counting, I can do the dance now at will and will likely never forget the chants. That’ll come in handy when I’m six feet under and have a sudden hankering to climb up and do an impromptu performance in the street.

Hat OFF.

Friday Fright Fun: Welcome To My Nightmare

Horror Rock Icon - Alice Cooper

Horror Rock Icon - Alice Cooper

So since we are under 60 Days until Halloween, let’s have some Frightfully Scary Fun on Friday by going into the wayback machine, popping out of the Casket, and join the Mortician in rocking out to the Alice Cooper Classic, Welcome To My Nightmare!

Alice is a rock legend, an icon and the Original Horror Rock Act! So let’s Sit Back, Relax and Rot Away this Friday to the original master of horror music, the original music video and let the nightmares begin Deadites!

Toxic Toons Releases Thier All-New Smartphone APP ‘Monsterpieces: Bringing Ugly Back’

Toxic Toons present 'Monsterpieces' App

Toxic Toons present 'Monsterpieces' App


All the time we see so many twisted creations from Eric Pigors of Toxic Toons. From illustrations, deadtime story books, posters, rock-a-billy band covers and even latex masks from Trick or Treat Studios. Eric has even done artwork for Rotting Flesh Radio that I will post in a few days for purchase.

Well now he has moved Toxic Toons into the Smartphone realm with an All-New APP! As of today Eric has launched Monsterpieces: Bringing Ugly Back.

MONSTERPIECES is a new iPhone/iPad app from Aerfish & ToxicToons, with which you can design millions–maybe billions–of unique monsters, and somehow each one is the ugliest of all.

World-famous monster artist Eric Pigors, of “ToxicToons” fame, has been rummaging around in his basement’s bins to bring you the finest collection of grotesque anatomical parts the world has ever seen. Assemble horribly fiendish faces… using pieces you’ve carefully chosen from several bubbling vats, each filled to the brim with disgusting tidbits Eric picked up from God-knows-where, or whom.

Slap together the ugliest imaginable freak, then make an even uglier sister for it.

Like it? Name it! Then save it, either to your own private gallery of Monsterpieces, or share it with the world via Facebook, email, Twitter, etc.

AS IF THAT WEREN’T ENOUGH, we’ve also supplied the perfect background music to accompany your new hobby: a sinister-sounding song by the legendary surf-rock band “Los Straitjackets!” So when you take a break from monster-making… DO THE TWIST!!

From bands your hear on Rotting Flesh Radio to Erics twisted mind of Toxic Toons this app is a must play with app. I have downloaded it today and have made a variety of wild creations, kreepy ghouls and more. What else could you ask for from the kool ghoul of Eric Pigors.

Monsterpieces App - Play

Monsterpieces App - Play

To purchase the APP for yourself it is a mear $2.99 in the iTunes App Store. He is currently working on getting an Android version out, but that is in the very near future. Until then, pop out your earbuds, and start playing with MONSTERPIECES.

GET MONSTERPIECES FOR YOUR SMARTPHONE:
Click Here To Purchase It From the iTunes Store

For more on Toxic Toons visit: www.ToxicToons.com

The Importance of Sound Design: Tale Tell Heart and Puppetmaster

by: RFR Casket Crew Maestro Macbre

The Importance of Sound Design: Tell Tale Heart

The Importance of Sound Design: Tell Tale Heart

In Poe’s classic story, the beating of a heart causes nervousness and paranoia in the lead character.  The sound of a EKG beeping, growing faster and then flat-lining.  The sound of a video game charecter underwater, as the sound gets faster and faster till the poor little digital creature drowns.  The fact is the tempo of a sound can literally make you nervous, uncomfortable and even cause panic.

However, pairing tempo with frequency can act as a double whammy.  Think of the “Psycho” theme, the shrill of the strings.  Think of the sound of nails on chalk boards.  These high frequencies cause us discomfort and to tense up.  On the opposite side of things, bass frequencies cause us to relax.  So using both makes one edgier and paranoid.

How can you use this.  Increasing tempos at the beginning of a haunt will set your customers on edge before entering.  the human heart beats at 60-100 beats per minute.  Increasing the tempo by just a few beats per minute can physically cause a persons heart beat to rise.  Don’t believe me?  Think of a defibrillator, that is just a amplified electrical current sent through the body to restart the heart.

Unexpected changes in rhythm can also cause discomfort, heightened awareness and that jumpy feeling.  A good example of this is “Tubular Bells” or the exorcist theme to those of you hard core horror freaks.  The tempo settles in and then throws in an unexpected hit every now and then that almost makes you jump.  Some time signatures also create discomfort because of the unnatural rhythm of the human body.  Time signature that are odd like 7/8 and 5/8 feel like they actually skip a beat, causing the feeling of confusion and hypersensitivity.

You as a haunt owner/designer can use both of these to your advantage, however it isn’t that simple.

If you have ever used a “Buttkicker” speaker or a similar system, knows you can physically feel sound.  The best utilization is to invade and manipulate your customer!  Rhythmic beats interrupted by unexpected hits, can startle anyone.

Well most of you don’t write your own music or create your own sounds, how does this help?  Start looking for things that do use these!  The best source is movie soundtracks, haunt soundtracks and sometimes even classical scores.  However, be careful and aware of copyrights and performance rights.

So how do you lay this all out and be the puppet master?

Outside in a Cue, you want songs that will create ambiance and atmosphere.  Think carefully about what your theme is, location and target audience.  Nothing turns me off more than a confusing haunt theme.  If you play on fears, think of those fears and find songs that characterize those.  For example: haunted mansion should include sounds that fit that, a church should be filled with church like sounds and organ drones.

Cue music should be practical not personal, just because you like a certain style or genre, doesn’t mean it will always work.  If you aim toward teens and young adults, heavy metal works, however, you are turning off older individuals, that might not appreciate your desire for GWAR.  So sometimes a combination of the two works best.  Think about it, does your haunt usually attract younger audiences or older?

Dark Pandemonium: A Descent Into The Labyrinth of the Mind

Dark Pandemonium: A Descent Into The Labyrinth of the Mind

Also don’t look past finding your own unique style!  Have fun and listen all year.  There are great albums by composers that spend a GREAT majority of their time carefully creating these pieces.  Nox Arcana, Midnight Syndicate, Dead Rose Symphony, Virgil, Jerry Vayne, Rotting Flesh Radio’s Dark Pandemonium and even myself, to name a few.  Don’t overlook the importance of cue music.

Waiting room or welcome rooms, are becoming ever more popular to gauge the flow and also prep your patrons, if you have the space and means, DO IT!  This is where you create a uncomfortable feeling.  Quicken the tempo and frequencies.  The Great thing about welcome areas is that you can use a prerecorded consistent track.  But careful more than a minute makes your scare dull and annoying.  The key is to create immediate discomfort and to make your patrons afraid to enter the haunt.  This is a good primer, but remember, NOT TOO LONG!  20-30 seconds is best!

But the other school of thought is, just send them in unprepared.  This works too, but you have to use the same basis, you have 20-30 seconds to  scare and surprise, use original scares, not the standard, “boo” or prop.

Once inside, Ambient tracks work best, save the music for themed rooms (Music boxes in nurseries, Organs and bells in churches, you get the picture).  I won’t really elaborate on this because I covered it in the previous post.

Remember to make sense with sound.  Using high volume only works if the music or sounds are subtle.  You shouldn’t notice them unless you think about it.  Less is more in there.  It makes your scares more intense and unexpected, when you are waiting for that, SHOCK.  If there is loud chaos and screaming going on it’s more annoying than scary.  So tell your actors to save it for the scare.

I do want to emphasize the need for loops that are short and can be used to lead to the next room.  Great areas for this are vortexes, transition halls, and segues to the next haunt.  use a brief short loop, maybe 20-30 seconds, that take the rhythm from comfortable 80BPM to 130-140 BPM.  This can be easily made on your own, or pay someone to make something unique.

Remember, if it annoys you, it will probably annoy your patrons!

Placement of speakers is important as well, but I will cover this in the next article.  I will show you how to create surround sound on a budget!  Impressive and fun!

As with all tips and tricks, you have to analyze your own haunt and objectives, but these simple tricks can be used to aid you in preparing for this fright season!

If you have any questions of comments, please feel free to contact me at scaretacticproductions@gmail.com or email me at ScareTacticProductions.com

The Importance of Sound Design: The Sound of Silence

by: RFR Casket Crew Maestro Macbre

The Haunt Sound Design

The Haunt Sound Design

It’s Mid August, for the most part any of you building haunts are in the final planning or building stages.  Most frequently left till the end is putting in speakers and picking your sounds. Where to start!  What to use!  We don’t have budget! I present to you a brief guide to sound design!

Over the next few weeks, I will touch on the different techniques and examples. Lesson one: The sound of silence The truth is you can make a very stagnant room creepy, just by adding sound.

Not every room can have a scare, sometimes the a mediocre scare can be amplified by building suspense.  How do you do this?

Silence.  Not really silence, but the sound of silence.  Bare with me for a second!  Think of your favorite scary movie, what usually proceeds a scare?  Ambient noise.  This sound not only feels an empty space, but creates an uneasiness.  If you watch Ghost Hunters  as much as I do, they explain the effect of electromagnetic fields. Not only that, but it covers up your actor shifting around in a crawl space.  You can fight sound with sound using it correctly.  You can also achieve this with little resources (check out the last Ask the Maestro!)

In Layman’s terms, electromagnetic fields are produced by the presence of electrical objects emitting radiation.  This causes living creatures to feel the field causing paranoia and sometimes nausea.  This is often attributed to that “being followed/watched” feeling. What does this mean for you?  Using the right sound at the right time, will get your patrons paranoid before they even enter a room!  This is why a sound designer is important! (Shameless plug!)

Sound emits  electromagnetic radiation, but it can also effect people with the tempo, frequency and volume. The tempo of a piece can actually change the pace of a person’s heartbeat.

Think of how a song makes you feel.  Slow songs are often associated with love and fast with movement.  The human heart beats at 120 beats per minute, if you take a song that beats at about 140, you can raise a persons heart rate, making their breathing shallow and creating discomfort. Frequencies act the same way.  Sub bass tones relax you making you disarmed, where are high pitched can make you tense and uptight.

So what does this mean to you Mr. or Ms. Haunt designer?

Depending on how you use your sound, you can prepare someone for a scare.    Think about a transition room in your haunt.  What is the overall theme?  Is it a Carnival?  Industrial?  Outside?  Inside?

These are all factors. Once you do this, look for a great loopable track utilizing the atmosphere you are looking for.  Use droning pads with bass to cover up natural ambient noises.  The best will usually create a space using sound, to shrink or expand an area.  Use sounds that cover the spectrum, occasional mid range sounds matched with a low ambient noise.

Also think If there’s a specific character, maybe a clown for example.  Add elements of circus music, maybe some horn honks or giggling.  The use of pan can also add an air of uncertainty too.  If there is a large beast animatronic or ghost, use deep breathing or chilling sounds.  It’s ok to tip your hand as long as the scare can beat it.

Prolonged loud screeches and shrills, should be avoided.  You will not only drive your actors nuts, but you will also aggravate your customers.  The last thing you want is a high strung customer walking into a room with an actor about to aggravate them more.  But the intermittent loud shrill can catch a patron off guard.

The key is a lot of natural sound with unnatural effects.  All of this can be achieved without using music.  Leave the music outside.  Music should be used to create the atmosphere outside, while making the wait more pleasant and anticipated.  Great ambient music can be used inside.  For example a music box, piano, or other natural music sources.  But I will touch more on music in a later post.

The truth is, sound is a huge part to a haunt, and you need to treat it on the same level as set decorating, costumes and make-up.  You can mix your own or have someone mix them for you (Check out some free samples here).  Programs like Audacity make it free and easy!

In the next installment: Tempo and Frequency, Installing speakers, perfect scare sounds!

Until next time! Sit Back, Relax, and Rot Away!

“Scorehouse”: Scoring “The Scarehouse” with Delirium Dog

by: RFR Casket Crew Maestro Macbre

Glenn 2

My first year with Scarehouse, I met a little guy with glasses and a camera.  I was introduced to him as Glenn, everyone knew Glenn and Glenn knew everyone.  Eventually I  asked Wayne Simmons, “Who is that?”
Wayne in his ever casual, matter of fact manner said, “That’s Glenn, he writes our music.”

Wait, this is Delirium Dog? The guy that writes the incredible music for the haunt, creator of dark, unique soundscapes? This indeed was, and I was soon to find out, one of the nicest and most talented individuals I have ever met.

I would attempt to write a bio, but a great friend of mine and fellow blogger beat me to the punch, so if you are interested in learning more about Glenn, check out his interview with Gores Truly.

Fever Brain Battery,  the new release from Glenn and Undead Productions is set to release on July 29th.  The second album of music from The Scarehouse, contains new pieces from Glenn as well as some of his epic pieces from Rampage.

If you enjoy dark, ambient music that is completely unique and inventive,  you have to pick up these two albums.  I don’t want to review them just now, but that will be my next post, so look out for that!

I, however, caught up with Glenn Ricci, and wanted to learn more about his techniques and thoughts on writing such theatrical quality music for a haunted attraction.

Rotting Flesh Radio:  What are your first steps when you first receive an assignment? Do you research or do anything special to put you in a certain state of mind?

Delirium Dog:  If it’s a music track I’m being asked to compose, I like the client to send a few titles of tracks they like. Anything that captures the feeling they’re hoping to evoke. That usually gives me enough to go on. For soundscapes, I try to get the best idea of what is supposed to happen in the space the sound will play. What is the story be behind it? What will the set look like? Being in the actual room or area is the best way to go. I had a tour this past weekend of the new Pittsburgh Zombies haunt at Scarehouse and I got plenty of ideas just by being there.

RFR:  What is the Simmons’ involvement with the music and sound? Do they have any creative input? Do you provide samples along the way? Or do you have carte blanche?
DD:  For music that will be used for a trailer or a specific part of the haunt, we often go back and forth a few times with a track. I take a first pass at something and usually that gets us in the ballpark, but Scott will often ask for certain changes. By the second or third try we usually have a winner.  Scott is not a musically trained person in any way, but we have non-technical language we use to communicate. Since I know him pretty well, I can usually tell what he’s asking for even though his requests might seem vague to an outsider.

When we were trying to first establish a musical style for Delirium a few years back, he sent the tracks around to other folks on the Team to consult. I tried a couple completely different tracks before arriving at ”Delirium One,” which established the style for the rest of the soundtrack. Now, for music for Delirium, which I keep adding to, I have pretty much free reign these days.

Sometimes I make little leaps and try things out on Scott that he did not remotely ask for. When we were working on a track for the trailer that eventually became “Stay,” we started with the standard soundtrack fare. Then I decided to make a pop-song with a vocal, figuring it would be a fun exercise that would ultimately fail. Instead, Scott jumped on it. The tune took off on Myspace (which was huge back then) and ended up winning them a Silver Telly award for “Best Use of Music.” There were girls singing the song while waiting in line. It was around that time that I decided to make Delirium Dog my main music project and record a full album of music.

RFR:  Are you ever inspired by other pieces/artists? I know you’re influenced by NiN and other industrial/electro groups, do their sounds ever creep in?
DD:  When I was first asked to record what we were calling “techno goth” music for Delirium, I had not really listened a whole lot to that style of music. So I got into the mood by listen more to NiN, Ministry, Skinny Puppy, as well as online streams of harder house music. I’d just let Pandora get going and would not even know who I was listening to most of the time. It didn’t take long to absorb what I needed to get going. Of course, once I started composing, my existing influences crept in. My biggest influence for Delirium Dog was (and still is) Amon Tobin, who has made some wonderfully inventive and haunting music using samples from old records and, more recently, sounds he recorded himself. I can also hear the Pixies in some of the chord changes, PJ Harvey and Rage Against the Machine for their guitar-driven power. I should also give some credit for the tools I started using for the first time: Propellerhead’s Reason and their excellent Thor synth. I had been using Logic Pro for a while, but started getting into their synths more and more.

RFR:  How much does walking through the haunt inspire you? Is it similar to a film composer watching a film? Do certain certain scenes or characters ignite a creative spark?
DD:  That’s HUGE! For the last couple years, I’ve finally had a powerful enough portable computer to be able to compose soundscapes on-site. Before that, I would email tracks to Scott and wait for him to listen and write back. That process was pretty primitive in comparison because now I can have immediate feedback of how the track works played where it is meant to be heard. I can adjust the layers of complexity, reverb, EQ, etc., all customized for the space. I think it’s improved things greatly.

RFR:  You live in Baltimore, but write for a haunt in Pittsburgh, is to hard to keep the haunt fresh in your mind?
DD:  I still do a lot of the tracking at home but I can usually work from my notes and get the sound pretty close to where it needs to be. It’s nice that I can still tweak them when I get there, but I’m pretty used to working remotely if I need to. Since I’m only 4.5 hours away, I end up coming up quite a few times between July and September.

RFR: What programs do you use? Instruments? Equipment?
DD:  Logic Pro is my main DAW, running on a Macbook Pro. I have Reason slaved to that. Lately, I’ve been transferring my songs over to Ableton Live to prepare for performing them live in the haunt. I use a number of plugins, including Garritan Personal Orchestra and most of what iZotope has put out (iZotope’s Ozone is on every track). I also use Absynth from Native Instruments pretty often.

My guitar is an early Parker Nightfly and my bass an Ernie Ball Music Man Sterling running through a Line 6 Pod XT Live. I record them with some distortion and then end up adding a good bit more with the software. The guitars show up quite a bit on the first album, but just a few tracks on the new one. I’ve been enjoying the control over the electronic instruments more and more and using less real guitar, but it’s still definitely in the mix. It hard to tell which tracks are real guitar and which are software instruments distorted to sound like guitar.

I use my iPhone and a Zoom H4n to record sounds from all over that I use in my music and soundscapes.

RFR:  When it comes to designing sound how do you know when you got it just right?
DD:  You can only tell for sure when you’re on-site and the sound totally clicks for the space. Sometimes it’s close, but you can tell it needs more of this or that. You keep adjusting until it’s awesome, or at least good enough and you’ve run out of time. You never have enough time to make every little part exactly the way you want. Last year, we put in over 30 separate sound sources–some at the very last minute. Some of those sounds were just there to fill in space and cover up sounds spilling in from other parts of the haunt. We found that it is better to fight sound with more sound because acoustic dampening never seems to completely block out sounds from another area.

RFR:  How much of your free time is spent in the studio writing and recording? How much total music and sound goes into one haunt?
DD: I can easily put in 30 hours in an average week, much more when I’m really busy. I’m always either recording or composing or researching some aspect of it. I’m constantly trying to learn new things. I work in video as well, and will be doing more videos for my music. Between music and video software, you can easily fill up your day learning and trying new things. I never feel like a know enough and I like to learn by doing things, so I just try to keep doing new things.

At some point in August or September, I’ll spend a solid week and a couple long weekends at Scarehouse doing nothing but sound design and installation for about 12 hours a day. My wife helps with some of that because running cable can be difficult to do alone, and the place is so huge and creepy that it’s more pleasant to work on the buddy system.

All the sound put together adds up to several hours. I can’t even guess how long…maybe five hours? I like to make very long soundscapes so the actors don’t have to hear them loop every couple minutes (and eventually go insane). I also don’t like for the guest to ever notice the loop point because that takes you out of the experience. With longer, more fleshed-out soundscapes, the guests get a richer experience and the actors go insane at a much slower rate. They still want to kill me when they find out I’m responsible, but at least there is at least a bit of respect behind their murderous intentions.

RFR:  What is it like when you first walk through the haunt with your music over the speakers?
DD:  Depends on which frame of mind I bring to it. There is the critical mind that is thinking about how to tweak and improve things. Then there is the more objective mode, when I stand back and thing “whoa, I did all that!?!” I often cannot even remember how I got certain sounds or effects. It’s like it must have been someone else…and yet I know it was me. It’s sort of like an out-of-body experience.

RFR:  Do you ever attend other haunts? If so, what are some of your favorites?
DD:  It’s a shame, but I’m so busy with Scarehouse that I do not often get to see other haunts. Any suggestions?  I’ve always wanted to visit Goatman Hollow here in Maryland, but I’ve not yet had the pleasure.

RFR:  Thanks Glenn, for such great insight!  You have made creating scores and sounds for haunts an art form.  We wish you and Scarehouse the best for the future!

Make sure you pick up “Fever Brain Battery” on itunes July 29th!
Fever Brain Battery  Art by Matt Michalko

Follow Glenn at one of links below and drop him a line, a great guy with a lot of talent!

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